Her practice focuses on sculpture, incorporating 3D processes, painting, drawing and other media. In her work she creates ecological worlds and climatic fictions that are at once strange and familiar, generating new myths and fantastical chronicles that emerge when non-human entities become entangled with human infrastructure projects, and explores the material and conceptual relationships between artistic traditions and new technologies. At the same time it interweaves diverse influences: mythologies and art history merge with gaming narratives, cyberpunk and dystopia, biological studies, bestiary and Latin folk tales, emerging from the potential of what subsists/resists. From these material encounters emerge new bodies and a poetics of transition that explores what it means to be human or more than human in the Anthropocene, in a context of climatic, ecological and political challenges, giving way to tentacular subjectivities and porous becomings.